RFC: avoid redundant np.eye and precompute identity matrix in howson_lcp.py M construction#828
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mmcky merged 2 commits intoQuantEcon:mainfrom Apr 6, 2026
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Pull request overview
This PR refactors quantecon.game_theory.howson_lcp.polym_lcp_solver to avoid repeated np.eye(polymg.N) allocations during LCP matrix M construction by precomputing and reusing the identity matrix.
Changes:
- Precompute
eye_N = np.eye(polymg.N)once before buildingM. - Replace repeated
np.eye(polymg.N)[player]indexing witheye_N[player]inside theMblock construction.
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
np.eye and precompute identity matrix in howson_lcp.py M constructionnp.eye and precompute identity matrix in howson_lcp.py M construction
oyamad
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Mar 19, 2026
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Summary
This PR makes a small refactor in
quantecon.game_theory.howson_lcp.np.eye(polymg.N)multiple times during the construction of the LCP matrixM.Changes
eye_N = np.eye(polymg.N)before theMconstruction.np.eye(polymg.N)[player]witheye_N[player]The existing logic remains the same (including
np.vstack/np.hstackstructure unchanged).Notes for Reviewers
All codes and documentation are written with assistance by LLMs.